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Damn it! Why can't apophysis ever finish a render that takes a while? I have the patience to wait a few days for a large render to finish, but not to lose the progress every fucking time! There's something terribly wrong with that renderer. As soon as render time passes a few days, it will just stop functioning out of nothing. This is extremely frustrating and preventing me from posting anything. Should I just, instead, render at lower resolutions and have grain all over the image? I've tried apophysis 7x, but it accepts way less RAM-usage than 2.08 3d. I would try the latest 64-bit 7x by Xyrus, but it doesn't allow plugins, which renders it useless for practically every render (pun intended).
Simulating Julia morphings
Almost all of my images from the last few years are the result of using Julia morphings that occur in the Mandelbrot set. It takes a lot of time and effort to find their location and render them. Therefore it is extremely beneficial to have a good idea of what the result is going to look like. If you explore the Mandelbrot set a lot you can do a simulation in your head. You can then zoom to the location and see if it looks any good in reality. In this article I give information about Julia morphings and how to simulate them with a computer instead, to get a better idea of what to expect when zooming in on the Mandelbrot set. I also talk about
Newton-Raphson zooming and Evolution zoom method
For more than a year I didn't have any inspiration. Actually I think my last two submissions were even pretty boring. Now I have many new ideas again. I have at least 5 more renders planned right now, deeper and with more iterations than ever before.
I have so much to say related to my latest image submission "Trees revisited" that I decided to write a journal about it. I hope to clarify what I mean by the term evolution. Information about what it is is spread out over comment sections and deviation descriptions. Also there's been a breakthrough in computer-assisted zooming, which is what's helping me to zoom this deep.
This is "Trees Revis
Perturbation for the Mandelbrot set
Perturbation for the Mandelbrot set
Perturbation for rendering the Mandelbrot set has been around for a while. I would have written a journal before because it's very awesome, but right from the start there was a fundamental problem: reliability. A recent discovery by Pauldelbrot on fractalforums.com indicates that perturbation can now be used to render the Mandelbrot set reliably. Is the project approaching completion? "Correctness" now appears to be achieved.
DiscoveryRoughly a year ago, Kevin Martin published a relatively short document about the Mandelbrot set, containing some equations that staggered everyone. His idea was to apply the
Extremely deep and spectacular HD Mandelbrot zoom
The zoom video that I mainly purchased my computer for is here. After 11,5 months of rendering, here is probably the most calculation-intensive Mandelbrot zoom to date.
If you prefer constant zoom speed:
http://www.youtube.com/watch?v=H2wxHRnN0-U
Render time for this video was 11,5 months, almost a year! I did render other stuff too while this was rendering, but I'm sure it has gotten way over half the CPU time.
Download original file at 60 fps and 50 Mb/s:
https://mega.co.nz/#!s1MX2YTJ!ILjLg0wfkflAgb4ApAo12iaMvDdMPcQcIALskYVzqeg
Magnification:
2^3039
6.763271516386836374713460138655 E914
And then something else: I saw that there's a H
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7 years later... hope you fixed your problems.